Handling Rust Structs in Java
Rust Side
In Rust, a struct is a user-defined type that groups related values. Structs use specific memory layouts, which must match on the Java side. The layout of structs is especially crucial for cross-language bindings because memory misalignment can lead to undefined behavior.
Example Rust Struct:
#![allow(unused)] fn main() { #[repr(C)] // Ensures compatibility with C-style memory layout struct Point { x: i32, y: i32, } }
Explanation: The #[repr(C)]
attribute ensures that the struct is laid out in memory according to the C ABI, which is compatible with Java's FFM API.
Java Side
To use this struct in Java, we need to:
- Define a
StructLayout
that matches the Rust struct layout. - Use
VarHandles
to access each struct field.
Example Java Code:
StructLayout pointLayout = MemoryLayout.structLayout(
ValueLayout.JAVA_INT.withName("x"), // Maps to Rust's i32 `x`
ValueLayout.JAVA_INT.withName("y") // Maps to Rust's i32 `y`
);
VarHandle xHandle = pointLayout.varHandle(PathElement.groupElement("x"));
VarHandle yHandle = pointLayout.varHandle(PathElement.groupElement("y"));
Explanation:
ValueLayout.JAVA_INT
: This matches Rust’s i32 type.withName("x")
andwithName("y")
: Naming each field lets us retrieve a VarHandle to read and write to specific fields of the MemorySegment that represents the Rust struct.
Allocating and Using the Struct
Allocate Memory: Use an arena to manage the memory allocation.
Access Fields: Access x and y using VarHandles.
var arena = Arena.ofConfined();
MemorySegment pointSegment = arena.allocate(pointLayout);
xHandle.set(pointSegment, 0, 10); // Set x = 10
yHandle.set(pointSegment, 0, 20); // Set y = 20
int x = (int) xHandle.get(pointSegment); // Get x value
int y = (int) yHandle.get(pointSegment); // Get y value
Explanation:
Arena Allocation: Using an arena (e.g., Arena.ofConfined()
) ensures the struct’s memory is safely managed.
Set and Get Values: VarHandle
operations allow us to interact with Rust struct fields directly, facilitating cross-language data manipulation.